![]() ![]() However, there’s another side of this spectrum in which a game is too short, leaving the player feeling like it was over much too soon, and this is unfortunately where we would class Donut County. Often, this leads to inevitable repetitiveness - do we really need sixty variants of essentially the same mission? - which makes shorter, but tighter games feel more satisfying. The modern game industry seems to be obsessed with the idea of constantly pushing the higher limits of how much content can be packed into a game, with both AAA and indie developers constantly finding new ways of making games that are exhaustingly long.
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